[mythtv-users] MythTV Mac Announcement

Jean-Yves Avenard jyavenard at gmail.com
Wed Apr 2 13:11:22 UTC 2014


Hi

Le mercredi 2 avril 2014, Sam Jacobs <samlists at ijacobs.co.uk> a écrit :

>
> I saw your Qt commit on github, and it finally pushed me to start building
> my own frontend, using your awesome script :) So much easier than it used
> to be! I notice that the highlight colour for selected text is the same as
> the background colour for the text boxes, which isn't ideal, but otherwise
> it's great.


It shouldn't be in either of those last two releases.

Text by default is black on white in text field. Labels are white, and why
you select a text field, it becomes blue and the text is now white...

Otherwise... Screen capture please!


>
>
> > I've finally managed to make the various side utilities (all those
> > using the python bindings) to work.
>
> Is this self contained?


Yes.

A standard .app bundle


>
> Hmm. My fiancé has an old C2D MacBook Pro that we were planning on using
> in the bedroom at some point. I wouldn't mind if you stopped including 32
> bit in your binaries, as long as your script could still build them.
>
>
If the laptop has an nvidia card, and it's going to be used exclusively for
mythtv, then Linux is a better choice thanks to vdpau.


>
>
> PS. Your script attempts to download Qt from
> http://releases.qt-project.org/qt4/source/qt-everywhere-opensource-src-4.8.5.tar.gz,
> which just redirects to http://download.qt-project.org/ . I believe that
> the correct location is
> http://download.qt-project.org/official_releases/qt/4.8/4.8.5/qt-everywhere-opensource-src-4.8.5.tar.gz.
>
>
>
>
I've given up trying to follow Qt download links, they change very often,
and the last official release isn't available at the same location as the
older version.

So, just download the archive, place it is .osx-packager/src or where
you've set the data folder to be. And you're all set.

Personally, I compile Qt from source in a 10.6 VM, using gcc from Xcode 3.2
in universal mode.
Cause Qt still fail to build using clang., doesn't compile properly
universal package, and the result gives random errors.
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