[mythtv] 2019-render: nvdec decoding artefacts in the editor

John Pilkington johnpilk222 at gmail.com
Tue Nov 5 18:24:37 UTC 2019

On 05/11/2019 17:35, Mark Kendall wrote:
> On Tue, 5 Nov 2019 at 12:42, John Pilkington <johnpilk222 at gmail.com> wrote:
>> Hi Mark:  I see a new commit that might have fixed this - but I had
>> started, so I'll finish...
>> This is a niche effect but it's still there (0515eacc), even with
>> progressive frames.  ffmpeg works fine.  Both work well in normal
>> playback but then ffmpeg demands more of the cpus.
>> Would it be feasible to switch to ffmpeg when displaying a static frame?
> John
> Unfortunately I don't think that will work (without a lot of effort).
> However, I've just taken a look at more recent FFmpeg fixes for
> cuvid/nvdec and the following commit looks like it might fix the
> problem:
> https://github.com/FFmpeg/FFmpeg/commit/703583dbb1f35ccefeb8f2cccd2f99b97a4d482a#diff-1a851faa7dbf59fece61ec8d4a9920f1
> I'll test it when I've kicked my nvidia box around a bit. For some
> reason it can't find the opengl libs...
> Peter has also just offered to resync to latest FFmpeg - so hopefully
> we'll pick up sundry fixes like this.

That's great - but I should clarify.  When I said that ffmpeg works, I 
was referring to mythffmpeg, not current ffmpeg master.
> Regards
> Mark

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