[mythtv] NVidia Pixellation
David Engel
david at istwok.net
Sat Dec 29 21:03:17 UTC 2018
On Sat, Dec 29, 2018 at 12:53:14PM -0500, Peter Bennett wrote:
>
>
> On 12/29/18 12:30 PM, Aman Gupta wrote:
> >
> >
> > On Fri, Aug 31, 2018 at 10:54 AM Peter Bennett <pb.mythtv at gmail.com
> > <mailto:pb.mythtv at gmail.com>> wrote:
> >
> >
> >
> > On 08/31/2018 01:43 PM, Aman Gupta wrote:
> > > I didn't get a clear answer: "has to do with motion vectors going
> > > outside of some normal limit"
> > >
> > I imagine that if the transmitter changed it, that may result in a
> > reduction in quality, especially since they are working with less
> > bandwidth these days. That would mean reducing the quality for
> > everybody to satisfy a few NVidia users.
> >
> >
> > Here's an acknowledgment of this bug on the NVIDIA forums by an employee:
> > https://forums.geforce.com/default/topic/1076537/shield-tv/pixelation-when-watching-certain-channel-s-/post/5945645/#5945645
> >
> >
> >
> > Peter
> >
>
> Thanks for the update. It is interesting that they somehow think it is a
> silicondust problem, but anybody using mpeg2 would be affected. With MythTV,
> we are able to use ffmpeg software decoding (if we set an appropriate number
> of threads) without any adverse effect. I notice that others report that
> kodi with software decoding is unacceptable on the shield. They must not be
> using ffmpeg for software decoding, or maybe are only using one thread.
Yes, thanks much, Aman. I'll likely chime in on that thread when I
get time to point out that A) it's a very looooooooooooong, standing
issue, not just with the Shield, B) it's also not limited to just
Silicon Dust's app and C) we worked around it as Peter notes.
David
--
David Engel
david at istwok.net
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