[mythtv-users] Important: Changes to Metadata lookup in March 2021

John Finlay finlay at moeraki.com
Sat Feb 27 21:37:15 UTC 2021

On 2/27/2021 1:18 PM, Jay Foster wrote:
> On 2/26/21 6:18 AM, Peter Bennett wrote:
>> On 2/25/21 4:22 PM, Hika van den Hoven wrote:
>>> I have tested the integration with mythtv and that works. Even beter
>>> than I had expected!
>>> I thought it possible that mythmetadatalookup would simply use the
>>> script name in the inetref, but I thought first to test what would
>>> happen if I renamed tvmaze.py to ttvdb.py and it worked. So good that
>>> the inetref was after the hit changed to reflect tvmaze.py.
>>> However, if you do not copy either tvmaze.py or tmdb3tv.py to ttvdb.py
>>> searches won't work, it will always come up with a tmdb3.py reference.
>>> So choose which of the two you want and copy (or simlink) that one to
>>> ttvdb.py.
>> Hi Hika
>> Can you explain this. I don't understand.
>> All you need to do is go into mythfrontend -> setup -> Artwork and 
>> Data Sources -> Television Metadata Source
>> Change there to whichever script you want and it will use that script 
>> for shows that do not have the inetref filled in.
>> If you link one of the other script names to ttvdb.py then those 
>> recording rules and recorded shows that have ttvdb.py_nnnnn in the 
>> inetref will lookup the wrong show because the nnnnn is different for 
>> each of the sources.
>> Maybe this works differently in 0.27. Does 0.27 have the Artwork and 
>> Data Sources entry?
>> Peter
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> This is not working for me with 0.28.  I go to mythfrontend -> setup 
> -> Artwork and Data Source -> Television, but there is only one choice 
> there (TheTVDB.com).  This is the name when using the previous tvdb.py 
> script.  Is it also the correct name for the new tvdb3tv.py script?  
> And why do I not see tvmaze as a choice? I tried restarting the 
> backend and frontend, but makes no difference.

Did you copy tmdb3tv.py to the "/usr/share/mythtv/metadata/Television" 
driectory? On 0.29 the mythtv frontend seems to scan the contents of the 
directory to populate the Artwork and Data Sources choices.


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