[mythtv-users] Status of Win32 builds for MythTV
jerrymr at gmail.com
Sat Jul 20 18:04:26 UTC 2019
On Sun, Apr 28, 2019 at 12:57 AM <mythtv at kosowsky.org> wrote:
> I am looking to find and/or build a Windows mythtv frontend for ver
> In looking at the wiki
> (https://www.mythtv.org/wiki/MythTV_on_Windows), there doesn't seem to
> be anything updated since circa 2013 and ver 23.
> - Has anyone successfully built a Windows frontend using a recent mythtv
> Are there any pre-builds available?
> Failing that, are there any updated build instructions?
> I like the idea of watching mythtv from my Windows laptop...
A few years ago dblain made a powershell script and a wiki page for
compiling using Visual Studio. I was able to successfully compile
everything using master and the 2019 Community version (the free one) of
The web page is here:
https://www.mythtv.org/wiki/MythTV_on_Windows_using_Visual_Studio It talks
about QT with versions of Visual Studio newer than 2010 not working because
QT doesn't have 32-bit OpenGL support for newer versions of Studio. It
also says 64 bit builds cannot be done because of lack of support for
inline assembly in Studio. However, I was able to compile a 64-bit version
without compile issues, so perhaps the myth source has conditionals for
that now. Compiling a 64-bit app gets around the QT issue I assume.
I had to do a few small fixups to get a good compile:
- the tool set and platform had to be updated to 142 and 10 for a few
.vcxproj project files (expat, exiv2, and libzmq)
- there were a dozen .pro files that needed QT += widgets in them. There
was conditional code in them that was not adding them. Not sure why
I was using QT 5.13.0.
I ran mythtv\mythtv\configure.ps1 OutputType sln
This generated a solution file that I could then load in Studio and compile.
Big disclaimer: I only claim to have built everything without compile or
link errors. I did not test for a successful run, as I'm not setup for
that right now. If you want my git diff output, let me know.
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