[mythtv-users] Paying one or some of the developers
masterclc at gmail.com
Mon Sep 4 19:07:15 UTC 2006
On 9/4/06, Dean Collins <Dean at collins.net.pr> wrote:
> > -----Original Message-----
> > From: mythtv-users-bounces at mythtv.org [mailto:mythtv-users-
> > bounces at mythtv.org] On Behalf Of Isaac Richards
> > Sent: Monday, 4 September 2006 2:07 PM
> > To: Discussion about mythtv
> > Subject: Re: [mythtv-users] Paying one or some of the developers
> > On Monday 04 September 2006 1:20 pm, Dean Collins wrote:
> > > Isaac,
> > >
> > > Whilst I appreciate that it's hard to encourage developers to pay
> > > attention to MythTV application it's the creation of the market that
> > > draws the attention not the other way around.
> > What does that have to do with developers paying attention to small
> > posted by individuals? The developers that I'm aware of aren't
> > interested in working on something for a month and then getting told
> > their hard work was worth a grand total of $50.
> > Granted, the last bounty someone contacted me about was slightly more
> > that. That guy only wanted about 4 months worth of work that wouldn't
> > terribly useful for the average user for $300.
> > Isaac
> > _______________________________________________
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> > mythtv-users at mythtv.org
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> Which developer is being asked to do something without a documented
> No body with half a brain would start work on something without a
> clearly defined risk/reward.
> What has worked exceptionally in the Asterisk community is a list of
> people who all agree in advance that they would support a small
> development that whilst it may be worth $10 to each of them individually
> with 50 people kicking in the application is well worth the effort.
> Like I stated before, it needs a strong leadership team and possibly
> that's whats missing with MythTV.
Since nobody else has, I created a wiki entry starting a Bounty system:
I figure it's harder to start a page than to edit one, so I forked
over the time to create one (albeit lame :D ). The rules I stated are
obviously changeable, I just figured something was better than nothing
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