[mythtv-users] HDTV Streaming over Wireless + Caching

Mario L superm1 at gmail.com
Sat Mar 26 04:16:11 UTC 2005

Well this brings up a suggestion

What about implementing a builtin caching sort of thing, similar to
how you would cache something streamed over the web in real player. 
Something that would at least fill the buffer to a certain amount
based upon the speed its being sent at?

On Fri, 25 Mar 2005 18:02:43 -0800, Brad Templeton
<brad+myth at templetons.com> wrote:
> On Thu, Mar 24, 2005 at 04:10:38PM -0800, Richard J. Sears wrote:
> > Is there any way to deal with this by caching to the frontend to help
> > this problem out...?
> >
> > So you hit the "play" button and it starts a 3 to 5 minute caching
> > process (which should be enough) and then starts playing.
> >
> > Wireless is the only way for me to get there.
> >
> > What about "non-HD" cable channels..what is the requirement there..?
> Well, you could pull the following trick.  If the frontend magically
> finds a copy of the file on the local machine, it plays that instead of
> trying to pull it from the backend over the net.
> So you could fire up a task on the frontend to start copying the file from
> the backend with rsync, for example (might want to use the rsync protocol instead
> of ssh) and start the actual playing shortly thereafter.  As long as your
> average wireless throughput is sufficient, you will not suffer from the
> temporary dropouts.
> You would have to remember to delete locally etc.
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