[mythtv-users] question for people using mythgame

Evan Burrows eburrows at gmail.com
Sat Nov 20 01:27:45 UTC 2004


 OK, bad news.  I just finished doing a make modules_install. And that
 went ok.  I was watching tv while I was doing all of this.  Like 5
 minutes after the live tv stopped and I saw an error with
 myth_proto-version or something like that.  I followed your directions
 with the kernel name in EXTRAVERSION.  But i am guessing that it is an
 issue with the modules now, like Ivtv isn't compiled for my kernel or
 somehting because I can no longer ssh into my box and nothing is
 displayed on my tv after reboot.  So now what do I do to fix this? And
 what do you think the problem is?  Now since i can't ssh into my box
 for some reason I will have to pull out a monitor.. bummer

Please help
 thanks,
 Evan
> 
> On Fri, 19 Nov 2004 09:34:52 -0700, Shawn Asmussen
> 
> 
> <shawn.asmussen at gmail.com> wrote:
> > On Fri, 19 Nov 2004 09:41:11 -0500, Evan Burrows <eburrows at gmail.com> wrote:
> >
> >
> > > I started but ran out of time. I was recompiling the kernel last night
> > > via ssh and the connection times out, so when i get home after work
> > > today I am going to continue where I left off (it disconnected during
> > > make modules).  So I will run that again and hopefully the same thing
> > > doesn't happen,  it takes forever for that part to execute.  I will
> > > let you know though.
> > >
> > > Since I am posting right now anyways what is the process to map events
> > > from the gamepad?  Do I have to do this for each game and each system
> > > (mame,snes9x, and fceultra)? Or is there a file like lirc has where i
> > > can just make a generic mapping since most of the keystrokes will do
> > > similar things between systems and games?
> > >
> > > I really appreciate all the help I have gotten from this community I
> > > has helped me out emmensely and taught me a lot.
> > >
> > > Thank again,
> > > Evan
> > >
> >
> > You won't have to do it for each individual game, but you will
> > probably need to do it for each individual emulator. There will
> > probably be a default configuration, so it will probably work without
> > you having to map each button, but if you don't like the default
> > config, you can change it. I found a site that shows how to configure
> > the gamepad under various emulators. The page refers to the windows
> > versions of the emulators, but I'm guessing that it works the same (Or
> > pretty close) for the Linux versions:
> >
> > http://www.fantasyanime.com/emuhelp/emuhelp_snes9x.htm#buttons
> > http://www.fantasyanime.com/emuhelp/emuhelp_fce.htm#buttons
> > http://www.fantasyanime.com/emuhelp/emuhelp_mame.htm#gamepad
> >
> > I vaguely seem to remember that when I first tried my gamepad under
> > MAME, it didn't work, and I found out that the default configuration
> > when you compile MAME is to not include gamepad support, so you may
> > end up having to recompile MAME. It's been a long time since I did
> > that though, so I may be thinking of something else.
> >
> > Let me know how it all turns out, or if you run into any more problems.
> >
> > Shawn
> >
>


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