[mythtv] YV12 problem
jyavenard at gmail.com
Wed Dec 12 22:40:31 UTC 2018
On Wed, 12 Dec 2018 at 5:04 pm, David Engel <david at istwok.net> wrote:
> On Wed, Dec 12, 2018 at 08:51:56AM +0100, Jean-Yves Avenard wrote:
> > YV12 (same as yuv420p) is 3 planes, nv12 is 2 planes (u and v planes
> > Modifying the OGL deinterlacer to handle nv12 should be trivial. I don't
> know of any hardware decoder outputting 3 planes yuv.
> You touch on a question I was going to ask. That is why does kernel
> deinterlacing need an entirely new shader program for yv12 while
> linear blend doesn't seem to need a new one?
The data between the two is the same, just stored differently. It depends
on what backend it uses for storage, but really the difference should 1 or
2 arithmetic operation different in how to access the pixel data.
> > Next month I'm back in Oz permanently where I have a working mythtv
> system. I'll be able to get back into coding a bit (plus I need a new
> > Happy to give a hand then.
> Change in job status? Desired or undesired change?
Same job, just that my Aussie wife wanted to go back to Oz.
I work from home, so doesn't change much otherwise.
Though won't have to stay super late to do meeting with the US anymore, now
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