[mythtv] [mythtv-commits] Ticket #7525: Optimize Pulse handling in MythUI
Michael T. Dean
mtdean at thirdcontact.com
Fri Aug 27 02:17:34 UTC 2010
On 08/26/2010 06:17 PM, Gavin Hurlbut wrote:
> I'm not sure how 70Hz was ever decided on
For the actual animations stuff (the screen refreshes, but not
necessarily the alphapulse), IIRC, 70Hz was chosen because of the 60Hz
beat of the seconds display in the clock--we needed some value >60Hz to
ensure we didn't skip any seconds. Stuart M. could probably give a lot
more detail when he returns.
Also, remember that this pulsing is in the UI, not the OSD, so video
frame rates/refresh may not be that important. I'd expect we have a lot
of people running at 1080p60 or whatever because that's what their TV
supports, and maybe they drop to video-matched modes for video playback.
That said, optimizing it would be good--but I just hope we don't throw
out the baby with the bath water. :)
Mike
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