[mythtv] [mythtv-commits] Ticket #7525: Optimize Pulse handling in MythUI

Michael T. Dean mtdean at thirdcontact.com
Fri Aug 27 02:17:34 UTC 2010


  On 08/26/2010 06:17 PM, Gavin Hurlbut wrote:
> I'm not sure how 70Hz was ever decided on

For the actual animations stuff (the screen refreshes, but not 
necessarily the alphapulse), IIRC, 70Hz was chosen because of the 60Hz 
beat of the seconds display in the clock--we needed some value >60Hz to 
ensure we didn't skip any seconds.  Stuart M. could probably give a lot 
more detail when he returns.

Also, remember that this pulsing is in the UI, not the OSD, so video 
frame rates/refresh may not be that important.  I'd expect we have a lot 
of people running at 1080p60 or whatever because that's what their TV 
supports, and maybe they drop to video-matched modes for video playback.

That said, optimizing it would be good--but I just hope we don't throw 
out the baby with the bath water.  :)

Mike


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