[mythtv] [mythtv-commits] Ticket #3363: TranslateKeyPress: prefer local action over jump point's
Roo
roo.watt at gmail.com
Sun Jun 10 13:09:08 UTC 2007
On 10/06/07, Michael T. Dean <mtdean at thirdcontact.com> wrote:
> Yes. The program guide jump point should be fixed directly by writing
> code to handle the jump point more reasonably in LiveTV (i.e. by going
> to the LiveTV program guide if the user is in LiveTV. So, feel free to
> write up a patch for the jumppoint.
Mike, thanks for the reply, I will have a look at writing the patch as
this is a feature that I want.
Is there more Jump points that need to be fixed in addition to the LiveTV/Guide?
>
> > Is he waiting on patches to fix the specific issues of global
> > jumpoints colliding with local contexts? Instead of the general "local
> > overrides global" fix?
>
> See http://www.gossamer-threads.com/lists/mythtv/dev/266483#266483 .
>
> AIUI, JumpPoints will--by design--always take precedence over
> keybindings. In the event that a jumppoint does something "unexpected"
> in some context, the jumppoint should be fixed. This will ensure that
> no matter where you're at, certain keys (those bound to jumppoints)
> always result in the same behavior without forcing the user to verify
> that no keybinding collides with a jumppoint binding.
I guess I should have realised that as I did contribute in that thread
:)
Roo.
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