[mythtv] Realtime commflag bug?
Thomas Börkel
thomas at boerkel.de
Mon Mar 13 21:29:00 UTC 2006
HI!
Chris Pinkham wrote:
> I have your email still in my inbox, hadn't had a chance to try to
> track this down, but I took one look at the code just now and I'm pretty
Thanks, I did not want to rush you. I just thought, you had no time and
maybe others would know something about that.
> sure I know what is going on. totalFrames is only updated when the
> decoder updates its seektable, but the commercial skip code uses
> totalFrames to detect if we are too close to the end to skip.
>
> When the flagger sends a new commercial skip map to the player, we
> should trigger the decoder to update it's seektable so we know how long
> the recording is. Normally this sync would only happen when we skip.
I think, it works, if I am really far behind realtime. Yesterday, I was
watching 1 hour behind or so and then it worked.
> I know what I need to do to fix it, just need to figure how I'm going to
> do it. Should be only a few lines of code.
:-)
Thomas
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