[mythtv] Realtime commflag bug?

Thomas Börkel thomas at boerkel.de
Mon Mar 13 21:29:00 UTC 2006


HI!

Chris Pinkham wrote:

> I have your email still in my inbox, hadn't had a chance to try to
> track this down, but I took one look at the code just now and I'm pretty

Thanks, I did not want to rush you. I just thought, you had no time and 
maybe others would know something about that.

> sure I know what is going on.  totalFrames is only updated when the
> decoder updates its seektable, but the commercial skip code uses
> totalFrames to detect if we are too close to the end to skip.  
> 
> When the flagger sends a new commercial skip map to the player, we
> should trigger the decoder to update it's seektable so we know how long
> the recording is.  Normally this sync would only happen when we skip.

I think, it works, if I am really far behind realtime. Yesterday, I was 
watching 1 hour behind or so and then it worked.

> I know what I need to do to fix it, just need to figure how I'm going to
> do it.  Should be only a few lines of code.

:-)

Thomas



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