[mythtv] OpenGL and LibmythUI status
Code Logic
codelogic at gmail.com
Thu Jan 20 02:26:31 EST 2005
> Well, you said that mythuitest didn't work for you? I'd say the first thing
> would be to fix it. =)
That was a GLX <--> Composite extensions clash. They're quite
incompatible with one another. Disabling the Composite extension
resulted in the app running fine, so there was nothing to fix there :)
> There really isn't a TODO list at this point. One thing that comes to mind is
> that the current way of caching fonts as an image doesn't hash anything but
> the actual string, which doesn't work if the same string is repeated in a
> different font/style/size/etc on the same screen.
A library like FTGL could be used
(http://homepages.paradise.net.nz/henryj/code/index.html) It decodes
popular font files using freetype2 and can cache/store the data in the
following formats:
* Bitmaps
* Anti aliased pixmaps
* Texture maps
* Outlines
* Polygon meshes
* Extruded polygon meshes
Also, it's decently fast. It's what Blender uses.
More information about the mythtv-dev
mailing list