Fwd: [mythtv] blurry osd colour text for Xv output

Kristian Kalweit kalweit at exorpro.de
Wed Feb 23 08:51:29 UTC 2005


Geoffrey Kruse schrieb:

> I have a fair amount of experience with openGl, but mostly with 3d 
> virtual environments.   I have no idea how one might go about writing 
> an openGL-based video output class.  Do you mean to use openGl instead 
> of xv?  ie would you draw each frame as a texture on a quad?  Then 
> what about video cards without hardware openGL support like most of 
> the sis chips?
>
>
Yes. If you look for example in the xine source code, they use textures 
for video output. There are a other methode (in xine), with glDraw but 
it seems, it is not as fast as with textures.
I wondering if it's possible to use xvmc and opengl combined.

Kristian.


More information about the mythtv-dev mailing list