Fwd: [mythtv] blurry osd colour text for Xv output
Kristian Kalweit
kalweit at exorpro.de
Wed Feb 23 08:51:29 UTC 2005
Geoffrey Kruse schrieb:
> I have a fair amount of experience with openGl, but mostly with 3d
> virtual environments. I have no idea how one might go about writing
> an openGL-based video output class. Do you mean to use openGl instead
> of xv? ie would you draw each frame as a texture on a quad? Then
> what about video cards without hardware openGL support like most of
> the sis chips?
>
>
Yes. If you look for example in the xine source code, they use textures
for video output. There are a other methode (in xine), with glDraw but
it seems, it is not as fast as with textures.
I wondering if it's possible to use xvmc and opengl combined.
Kristian.
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