[mythtv] mythui

Torbjörn Jansson torbjorn.jansson at mbox200.swipnet.se
Mon Aug 2 07:10:08 EDT 2004

mythtv-dev-bounces at mythtv.org <> wrote:
> Could people check out the 'mythui' module from CVS and test on their
> machines?  I'm curious to know where it does/does not work at
> this point.
> It runs using OpenGL as the painting backend by default, but
> if you don't have
> hardware accelerated OpenGL, that'll be pretty slow -- just edit
> mythmainwindow.cpp, and change line 177 to be:
>     d->painter = new MythQtPainter();
> to fall back to a Qt-based paint engine and disable most of
> the eyecandy.
> Isaac

I tried this on my epia M1000.
There seems to be something wrong with the opengl, it looked as if the
pictures/textures didn't load, all i got was a white screen and if i press
enter a few times i can see some other grey boxes fading in and out.

The qt painter worked tho, but on the screen where the tv is supposed to
move, it was just stuck at the left edge.
Maybe movement isn't supported by the qt painter?

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