[mythtv] Zip file support for NES
m0j0 at foofus.net
Fri Feb 21 13:09:15 EST 2003
Xmess is included with the Xmame source. It claims to support a bunch of
various consoles, but I don't have much firsthand knowledge of its
quality. It played the one Genesis game I tested fine. If it actually
works well and handles most consoles, it may make the most sense to add
just that to MythGame and keep everything simple.
On Fri, 2003-02-21 at 13:02, Chuck Ferring wrote:
> I've never used xmess, does it work well?
> -----Original Message-----
> From: m0j0.j0j0 [mailto:m0j0 at foofus.net]
> Sent: Friday, February 21, 2003 10:50 AM
> To: Development of mythtv
> Subject: Re: [mythtv] Zip file support for NES
> How good is Xmess at doing various console emulation? Wouldn't it make
> more sense to add support to Myth for that instead of a whole bunch of
> different emulators? Just a thought...
> On Fri, 2003-02-21 at 12:46, Michael J. Sherman wrote:
> > Speaking of which, I've tried using both fceu and tuxnes and can't get
> > nice looking full-screen effect. I keep getting the window manager
> > border around the app, which really isn't ideal. Xmame is nice
> > of the fullscreen command-line option. Any analog in NES emulators?
> > Side note: How about the addition of 2600 emulation through XStella?
> > Let's go old-school. I'd be great to play my 2600 games on Myth
> > damaging my nice collection of carts or wearing out my joysticks. I
> > work on creating a new GameHandler class, perhaps. A valid idea?
> > stellahandler.[cpp|h], stellarominfo.[cpp|h], and
> > stellasettings.[cpp.h], with slight changes to gamehandler.cpp to
> > register the new handler if the XStella binary is found.
> > -Mike
> > Todd Malsbary wrote:
> > > Here's a short patch to add support for roms in .zip files for NES.
> I added
> > > two files, unzip.[ch], taken from fce ultra and it looks like those
> > > are also in tuxnes, so the rom check should be compatible with at
> > > those emulators. There's a little bit of code duplication in
> IsNesRom and
> > > GetGamename, but I think it's more readable leaving those functions
> as is.
m0j0.j0j0 <m0j0 at foofus.net>
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