[mythtv] Zip file support for NES

Chuck Ferring chuckf at fullplaymedia.com
Fri Feb 21 11:02:41 EST 2003


I've never used xmess, does it work well?

-----Original Message-----
From: m0j0.j0j0 [mailto:m0j0 at foofus.net] 
Sent: Friday, February 21, 2003 10:50 AM
To: Development of mythtv
Subject: Re: [mythtv] Zip file support for NES

How good is Xmess at doing various console emulation? Wouldn't it make
more sense to add support to Myth for that instead of a whole bunch of
different emulators? Just a thought...

-j





On Fri, 2003-02-21 at 12:46, Michael J. Sherman wrote:
> Speaking of which, I've tried using both fceu and tuxnes and can't get
a 
> nice looking full-screen effect.  I keep getting the window manager 
> border around the app, which really isn't ideal.  Xmame is nice
because 
> of the fullscreen command-line option.  Any analog in NES emulators?
> 
> Side note:  How about the addition of 2600 emulation through XStella? 
> Let's go old-school.  I'd be great to play my 2600 games on Myth
without 
> damaging my nice collection of carts or wearing out my joysticks.  I
can 
> work on creating a new GameHandler class, perhaps.  A valid idea? 
> stellahandler.[cpp|h], stellarominfo.[cpp|h], and 
> stellasettings.[cpp.h], with slight changes to gamehandler.cpp to 
> register the new handler if the XStella binary is found.
> 
> -Mike
> 
> 
> Todd Malsbary wrote:
> > Here's a short patch to add support for roms in .zip files for NES.
I added
> > two files, unzip.[ch], taken from fce ultra and it looks like those
files
> > are also in tuxnes, so the rom check should be compatible with at
least
> > those emulators.  There's a little bit of code duplication in
IsNesRom and
> > GetGamename, but I think it's more readable leaving those functions
as is.
-- 
m0j0.j0j0 <m0j0 at foofus.net>
Foofus Networks

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