[mythtv-commits] Ticket #13580: Failed to initialize a/v sync
MythTV
noreply at mythtv.org
Thu Feb 27 12:58:55 UTC 2020
#13580: Failed to initialize a/v sync
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Reporter: Jarno Suni | Owner: mark-kendall
Type: Bug Report - General | Status: closed
Priority: major | Milestone: 31.0
Component: MythTV - Video Decoding | Version: v30-fixes
Severity: high | Resolution: Works for me
Keywords: | Ticket locked: 0
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Changes (by mark-kendall):
* status: assigned => closed
* resolution: => Works for me
Comment:
Closing this ticket as I don't see at the moment what else can be done.
The framerate detection issue should be improved in 0.31 - although there
are wider issues about livetv and initialisation of video parameters and
codecs.
With respect to VDPAU, I suspect 0.31 may actually be slightly more memory
efficient when using VDPAU. There is now a clear distinction between
OpenGL (rendering) and VDPAU (decoding). VDPAU frames are mapped directly
into OpenGL textures for display (to be clear - 0.31 does support VDPAU
rendering - just in a different way). In 0.30 we still had OpenGL for the
GUI, VDPAU for rendering and OSD and VDPAU for decoding - which, despite
code to minimise memory consumption, would inevitably lead to some
overlap.
What is not supported in 0.31 is using VDPAU to display video decoded with
FFmpeg. But on the flipside, the OpenGL rendering should be better in 0.31
as a lot of work has gone into optimising performance.
--
Ticket URL: <https://code.mythtv.org/trac/ticket/13580#comment:16>
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