[mythtv] [mythtv-commits] Ticket #12615: Build broken on non-V4L systems

Craig Treleaven ctreleaven at cogeco.ca
Sun Jan 24 03:04:47 UTC 2016

> On Jan 23, 2016, at 5:55 PM, Gary Buhrmaster <gary.buhrmaster at gmail.com> wrote:
> On Sat, Jan 23, 2016 at 10:46 PM, MythTV <noreply at mythtv.org> wrote:
> ....
>> Thanks for the prompt attention but it still seems to be broken.  I just
>> updated to include the above commit and I get the following:
> <fantasy>
> If only someone who wants to see the mac os x
> port properly maintained would contribute a buildbot
> server so commits can be checked in "near" time...
> (yeah, the packager script probably needs some
> revisions to run in the buildbot environment, but
> still....)
> </fantasy>

I actually have a machine that might fit that role…but—correct me if I’m wrong—it needs to be internet-facing, no?

I’m not a developer although I’ve done scripting for many years.  Maybe I’m over-thinking things but I think there are two killer problems:

1) I’ve only got a typical residential internet connection.  Decent bandwidth but behind NAT.

2) The computer is an older Core2Duo Mac Mini.  It cannot run the latest version of OS X and therefore has a number of security issues.  I certainly don’t want it to become a conduit to attacks on local machines that i _do_ care about.

Viewed objectively, I already spend WAY too much time packaging and supporting Myth via MacPorts.  I’m not sure I want to open another black hole of time by commiting to keeping a buildbot running.  OTOH, I have a lot of experience with building Myth on OS X, so maybe it wouldn’t be that bad…

(I really shouldn’t post after a nice dinner out and a bottle of wine.)

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