[mythtv] [mythtv-users] MythTV Raspberry Pi2 frontend testers

Lawrence Rust lvr at softsystem.co.uk
Tue Nov 17 19:42:56 UTC 2015


On Tue, 2015-11-17 at 19:28 +0000, Thomas Mashos wrote:
> On Tue, Nov 17, 2015 at 11:24 AM Lawrence Rust <lvr at softsystem.co.uk> wrote:
> 
> > It's been a while since I last posted here but I've kept a watch on
> > MythTV development and have seen lots of improvements.
> >
> > Recently I acquired a few Raspberry Pi2's for a project and thought it
> > might be challenging to get one working with Myth using the integrated
> > video hardware.  I've noticed a few other users talking about this too.
> >
> > I've had a Raspberry Pi2 running MythTV 0.27 frontend for about 6 weeks
> > now and it feels fairly robust.  It uses the OpenMAX APIs to render
> > video using the VideoCore hardware with hardware de-interlacing.  It
> > also includes an optional OpenMAX MPEG decoder (£2 license required)
> > that provides hardware decoding.  The OSD can either be softblend or EGL
> > based OpenGL2.  It also supports visualisation, PiP and PbP.  Audio is
> > best served via ALSA and there are 2 patches to make ALSA work nicely on
> > a RPi2
> >
> > The patches (32 in total) also include an OpenGLES2 based video renderer
> > and OpenGL GUI although the GUI (based on Qt 5.4) is still a little
> > flaky - the Qt GUI is much more stable.
> >
> > If anyone would like to try it and provide some feedback then checkout
> > the fixes-0.27-rpi2 branch from here:
> > http://www.softsystem.co.uk/git/mythtv.git
> >
> > The server is running on a RPi2 too so give it some time :-)
> >
> > Cross build and runtime instructions for a Debian based host are here:
> > http://www.softsystem.co.uk/download/mythtv/mythtv_for_rpi.txt
> >
> > A pre-built archive (93MB) is available here:
> >
> > http://www.softsystem.co.uk/download/mythtv/mythtv-v0.27.5-74-g921a92e-RPI2.tar.bz2
> >
> > To try this, after downloading on the RPi, follow the runtime
> > instructions in mythtv_for_rpi.txt (above).
> >
> > If there's a demand I could port the changes to current master too.
> >
> > Comments and suggestions please.
> >
> > -- Lawrence Rust
> >
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> 
> 
> Hello Lawrence,
> 
> That's awesome. Does it have full frontend ability? Last I heard on this
> there were issues with the on screen display and some audio.
> 
> I'll check out your code a little later this week. I would recommend
> getting this tested and working in master.
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Hi Thomas,

Yes, the build has full frontend functionality including plugins.  The
OSD is user selectable, either softblend or EGL/OpenGL which uses h/w
alpha blending.  ALSA audio is working fine too with the 2 patches
provided.

-- Lawrence Rust




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