[mythtv] [mythtv-commits] mythtv branch master updated by jyavenard. v0.28-pre-1551-g35450a5

John P Poet jppoet at gmail.com
Fri Jun 13 23:00:47 UTC 2014


On Fri, Jun 13, 2014 at 4:54 PM, John P Poet <jppoet at gmail.com> wrote:

> On Sat, Jun 7, 2014 at 2:08 PM, Git Repo Owner <noreply at mythtv.org> wrote:
>
>> The branch, master has been updated on the
>> mythtv repository by gitolite user jyavenard.
>>        via  35450a554317dd629b6e15392ee309e37dbfec83 (commit)
>>       from  0e119c9a5e8f088d88e4a58646865c8ed5a4de7d (commit)
>>
>> Those revisions listed above that are new to this repository have
>> not appeared on any other notification email; so we list those
>> revisions in full, below.
>>
>> - Log -----------------------------------------------------------------
>> commit 35450a554317dd629b6e15392ee309e37dbfec83
>> Author:    Jean-Yves Avenard <jyavenard at mythtv.org> at Sun, 8 Jun 2014
>> 06:04:59 +1000
>> Committer: Jean-Yves Avenard <jyavenard at mythtv.org> at Sun, 8 Jun 2014
>> 06:04:59 +1000
>> URL:
>> http://code.mythtv.org/cgit/mythtv/commit/?id=35450a554317dd629b6e15392ee309e37dbfec83
>>
>> Check which version of OpenGL is available, and automatically select
>> appropriate renderer.
>> There's no point trying to use the OpenGL2 render if only OpenGL 1.x is
>> available. Doing otherwise can cause crash (which always occurred when I
>> had opengl2 painter selected and was attempting to start mythtv-setup over
>> ssh/X)
>>
>> Selecting the "Auto" painter will try to use in order: OpenGL 2.0, OpenGL
>> 1.0 and finally Qt.
>> Selection "OpenGL 1" will limit the use to the OpenGL 1.x render, and
>> disable tests such as software rasterizer detection.
>> There's no difference between using "Auto" and "OpenGL 2", and as such
>> the "OpenGL 2" painter is removed from the setting.
>>
>> The Qt painter will be properly selected should an error occur.
>>
>> Make the OpenGL VideoOuput use the same OpenGL version as the main
>> painter.
>>
>> VAAPI with OpenGL 2.0 is still broken, resulting in a black window.
>>
>
>  Apparently, my system reports that it has OpenGL 2.0.  Unfortunately
> Steppes looks ugly with it.  To "fix" it I had to go in and tell it it use
> "OpenGL 1".
>

Okay, so it does not actually look like there is a problem with OpenGL 2.0.
 I had forgotten that line widths were to large with OpenGL 1.  I will fix
Steppes to work with OpenGL 2.

John
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