[mythtv] deinterlacers on AMD/ATI VDPAU

Jean-Yves Avenard jyavenard at gmail.com
Sat Nov 30 23:59:01 UTC 2013


On 1 December 2013 10:50, Raymond Wagner <raymond at wagnerrp.com> wrote:
> On Nov 30, 2013, at 16:01, Jean-Yves Avenard <jyavenard at gmail.com> wrote:
>> you can do the decoding in software and rendering via vdpau
>> but if you do decoding via vdpau, it must be render by vdpau
>
> There's actually a cludgy way you can pass the decoded frame into an OpenGL texture, and then pull the texture back into main memory, but that's a whole lot of effort for limited worth.

Yes, I was looking at the way xbmc manages to have software
deinterlacing available for all methods of decoding: and that's how
they are doing it.


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