[mythtv] [mythtv-commits] Ticket #7525: Optimize Pulse handling in MythUI
Jim Stichnoth
stichnot at gmail.com
Tue Sep 7 00:32:40 UTC 2010
On Mon, Sep 6, 2010 at 5:18 PM, Gavin Hurlbut <gjhurlbu at gmail.com> wrote:
> Before I forget... I last tried v3 of the patch, and it seemed to have
> broken animated GIF support (i.e. it never would go past the first frame of
> the animation). I thought I'd mention it... Maybe this was fixed in v4,
> not sure.
Probably was not fixed in v4. I don't happen to have animated GIFs to
test on, but I believe it would just involve changing all 4 instances
of:
SetNextPulse(animPulse, (m_Delay > 0));
in the patched mythuiimage.cpp to:
SetNextPulse(animPulse, (m_Delay > 0 || !m_Delays.isEmpty()));
Any chance you could test that?
Jim
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