[mythtv] first multirec experience (was Re: [mythtv-commits] Ticket #3326: Implement multiple recordings per transport)
Daniel Kristjansson
danielk at cuymedia.net
Thu Sep 20 01:05:21 UTC 2007
On Wed, 2007-09-19 at 11:11 +0200, Petr Stehlik wrote:
> MythTV wrote:
> > Comment(by danielk):
> > (In [14505]) Refs #3326. Merges r14410:14504 from trunk to mythtv-multirec
> This merge somehow convinced me to jump from the safe harbour of 0.20.x
> to the wild water of the multirec branch ;-) Spent most time in
> mythtv-setup and thought I'd share my experience...
Yikes, that's a big jump :)
> First, on one of the new setup pages - the one where you connect video
> sources to cards (IIRC) there are buttons off screen. Actually there are
> two drop downs for defining whether the input is shared (IIRC) and the
This happened to me too, it feels like the text all got a little
bigger sometime in the last few weeks. But it may have been some
other upgrade I did here, at some point I wiped my mythconverg on
my dev box. This will of course be fixed when the options have all
settled down a bit.
> BTW, I am wondering how to scroll the help text since it
> was often unfinished (didn't fit in the help window area).
This would be a nice feature for someone to implement, but with it's
current limitations it forces us to be succinct which isn't all bad.
> Then in the channel scanner, it crashed in about 50% of all runs but I
> compiled for Release not Debug so I couldn't provide a meaningful
> backtrace. Sometimes it managed to scan one transport but when I was
There was a multirec bug I fixed this morning that was impacting
scanning, but there is more to this than the one bug I fixed.
> At last I got into the Live TV (I didn't have XMLTV set up yet) and by
> simple pressing the 'R' and returning to Live TV again and again I got
> to a point where it was recording four different channels and still
> allowed me to go to Live TV and watch yet another channel (this is
> single LNB pointing to Astra 3A, connected to a Skystar2 card). Quite
> amazing... Thanks for the great work!
:) It's still a bit rough, but it's getting there.
-- Daniel
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