[mythtv] frontend ui screens not responding to user input on OS X
Andrew Kimpton
awk at awkward.org
Tue Jun 20 00:42:05 UTC 2006
On Jun 18, 2006, at 4:30 AM, Geoffrey Kruse wrote:
> On Jun 18, 2006, at 3:49 PM, Nigel Pearson wrote:
>
>>> Is the QGLWidget/QWidget inheritance
>>> hack described in #1432 (works for me) the current state of the
>>> art for
>>> getting the ui to work for recent SVN mythfrontend on Mac OS X?
>>
>> Sadly, yes.
>>
>> I haven't yet been able to find out why it works
>> (or, rather, why QGLWidget doesn't work).
>>
>> --
>> Nigel Pearson, nigel at ind.tansu.com.au| "Let's see how Spike is
>> going"
>> Telstra Net. Eng., Sydney, Australia | ...
>> Office: 9202 3900 Fax: 9261 3912 |"I'd like to keep Spike as my
>> pet."
>> Mobile: 0408 664435 Home: 9792 6998 | Illyria - Angel
>>
>
> Can this workaround be committed to svn so we can have a useable mac
> build until a real permanent workaround can be found? I am using
> months old svn -just- so I can use my Mac frontends. I'm dying to
> try some of the new things added in the pas couple of months.
>
The problem with the 'fix' is that if you enable the OpenGL painter
in the myth options you'll probably get a crash or (at best) bad/poor
drawing. Worse is that I believe the current installation defaults
are for the OpenGL painter (it *is* preferable if it works).
Committing the 'fix' at this point will probably make things actually
worse.
I'd like to be able to find the time to tackle this however I have
two other more important tasks right now :
a) Moving house
b) Getting the Plextor USB TV402 to work with Myth on Mac OS X so
that there's a complete front and backend for 'analog' TV on Mac OS X.
I expect it'll be a couple of weeks before I have the time to look
into this more.
> Geoff
Andrew 8-)
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