AW: [mythtv] mythgame : features...

Jochen Kühner jochen.kuehner at gmx.de
Tue Jul 19 02:16:30 EDT 2005


MythGame is getting more and more powerful...

I testing differnet Emulators and Systems to see if we miss something wich
is needed.

If anyone has added a new emulator sucessfully it would be nice if he could
left a guide in my mythgame emulation setup howto wiki:
http://jtigundelsheim.jt.funpic.de/cwiki.php?page=mythgame


I'm now looking forward to thest the psx emulator for linux. I think is this
one works, we can look forward to add support into mythtv so that if a
psx/psx2 game disc is inserted that then mythgame is launched to start the
game...


-----Ursprüngliche Nachricht-----
Von: mythtv-dev-bounces at mythtv.org [mailto:mythtv-dev-bounces at mythtv.org] Im
Auftrag von Kieron Wilkinson
Gesendet: Montag, 18. Juli 2005 08:52
An: Development of mythtv
Betreff: Re: [mythtv] mythgame : features...

Greg Estabrooks wrote:
>>I am pretty sure it is simply a standard CRC32, aka the one provided by 
>>ZIP. I'm not as sure for the GoodTools... Maybe they do something
different?
> 
>  The CRC I'm generating matches what is returned via zip, and what I'm 
> generating matches what is in the GoodTools dat files and all data files
> I've tried so far except for the tosec database. I haven't given up on

Bizarre, okay.

> the tosec data yet, I'm still poking around and going to check out the
forums
> and email the maintainer about it, but so far it's not "leading the pack"
:)

:)

>  I'm also looking at starting my own RomDB. gathering info from goodtools
> dat files and whatever else I can get my hands on, and pulling items 
> like releasedate, country, software maker and other info right from the 
> raw roms. This list could be web accessible for searches, and could be 
> downloaded as a "Drop in" set of info for mythgame to use. It's a 
> fairly big job but is so far looking like it would provide the best
results.

Sounds like a lovely idea. Shame you need to go to the effort though.

>  Plus I would make the scripts to pull the data available so that users
> could run them on their collections and just send me the output which I
could
> match up and add to the database which is much more likely than a user
manually
> doing it.

Ouch. Think of the maintenance. Especially on disk images like ADF's 
where badly configured emulators generate more alternates because of 
high scores, save games, virus', etc.

>>The advantage to using the standard ZIP one is of course that there is 
> 
>  But you can't just assume roms are going to be zipped. What I have now
> (mostly ripped from the old neshandler.cpp) returns the CRC of the rom,
> or if the file is zipped of the rom inside of the zip file.

True. Good. :)

>  And in the case of a NES rom it skips the 16 byte iNES header and 
> generates the crc based on the rest of the data. This seems to match up
with
> all of the rom handling utilities I've looked at.

I hate that emulator for exactly this reason. I understand that we are 
stuck with this now though.

If you are interested, I'll supply you with an IPF dataset too. Its 
currently XML, and I need to do some processing to add the usual 
metadata (year, etc) but I should be able to convert to whatever form is 
most convenient.

-- 
Kieron Wilkinson

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