AW: [mythtv] mythgame : features...

Jochen Kühner jochen.kuehner at gmx.de
Fri Jul 8 03:07:34 EDT 2005


There musn't be a config file.

You could send all options to uae by the command line

Example for a game with two disks
(The Example Game Name is Majong)

./uae -s floppy0=0 -s DF0=Majong1.adf -s floppy1=0 -s DF1=Majong2.adf

I think in the Configuration we could use something like This

./uae -s floppy0=0 -s DF0=%rom% -s flopp1=0 -s DF1=%rom2%

We also coul generate a option
Multiple Disk Roms so you can use it In any emulator
(For Example you also have a C64 with more than one drive!)

If Multiple Disk Roms is set, the Searching for Roms Add Names like
Majong1.adf, Majong2.adf only once to Database, and add a count to the DB

I think in the Databas we need a new field
Count_of_Disks or so.

I think we also need a new field in the DB, so that we could store the
Gamename without the Ending, that it looks nicer.

And I thik a way to edit Metadata would be nice,(lik suggested yesterday) I
think we can copy that from MythMusic, I'm looking forward to doing that.

-----Ursprüngliche Nachricht-----
Von: mythtv-dev-bounces at mythtv.org [mailto:mythtv-dev-bounces at mythtv.org] Im
Auftrag von Unit3
Gesendet: Freitag, 8. Juli 2005 03:49
An: Development of mythtv
Betreff: Re: [mythtv] mythgame : features...

Greg Estabrooks wrote:

> Can you send me an example basic config file to look at? Something that
>would fit the scenario of multiple disks as he mentioned?
>  
>
All my current configs are on my XBox at the moment, but according to 
the UAE README.gz on my MythTV box, something like the following should 
do. Keep in mind the config file is pretty verbose, but most of it 
*never* changes, so we only need to keep track of a small amount of 
actually configurable options.

floppy0=[path to first disk]
floppy1=[path to second disk]
floppy2=[path to third disk]
floppy3=[path to fourth disk]
kickstart_rom_file=[path to rom appropriate for this game, usually 1.3 
or 2.0]
joyport0=[kbd1 / kbd2 / kbd3 / joyX / mouse]
use_gui=[no / yes / nowait, we probably want no since we won't be 
changing disks within MythGame]
collision_level=[sprites / full, we probably want to have an option for 
this, as sprites is *much* faster and full is only rarely needed]
cpu_type=[68000 / 68020 / 68040, maybe others]
sound_output=exact
sound_channels=stereo
sound_bits=16
sound_frequency=44100
fastmem_size=8
gfx_width=[match MythTV size]
gfx_height=[match MythTV height]
gfx_linemode=double
gfx_center_vertical=true
gfx_center_horizontal=true
gfx_fullscreen_amiga=true
gfx_fullscreen_picasso=true
gfx_color_mode=16bit

That should be pretty much everything as it should be to go with a 
MythGame started instance.

Graeme
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