[mythtv] [patch] Fix for sluggish pause
Isaac Richards
ijr at case.edu
Mon Dec 6 04:11:07 UTC 2004
On Sunday 05 December 2004 09:51 pm, David Engel wrote:
> I relooked at this. All I really care about is syncronizing the speed
> changes. I only moved the other stuff because it seemed logical to
> due so. Since the video/audio/ringbuffer stuff shouldn't have any
> effect on the speed changes, I moved it back in this patch.
Cool.
> The other change in this patch is to re-fix ff/rew for the
> ivtvdecoder. It's a little closer to the software decoders now
> regarding framesPlayed.
Cool. Happen to know if thumbnail generation's fixed, btw?
> I don't see why, but I'll take your word for it because I tried
> channel change + seek and was able to produce odd results sometimes.
> Please answer me this, if unpauseaudio == false when changing channels
> or inputs, when does the audio get unpaused? Does the move of some
> stuff back to NVP::Play handle the problem?
Audio gets unpaused in setPrebuffering(). I _think_ moving the thread logic
back into Play() should work, but, I'm not certain..
Isaac
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