[mythtv] Zip file support for NES

Chuck Ferring chuckf at fullplaymedia.com
Fri Feb 21 10:52:33 EST 2003


2600 support would be cool.  I just started working on snes9x support as
well.

-----Original Message-----
From: Michael J. Sherman [mailto:msherman at dsbox.com] 
Sent: Friday, February 21, 2003 10:46 AM
To: Development of mythtv
Subject: Re: [mythtv] Zip file support for NES


Speaking of which, I've tried using both fceu and tuxnes and can't get a

nice looking full-screen effect.  I keep getting the window manager 
border around the app, which really isn't ideal.  Xmame is nice because 
of the fullscreen command-line option.  Any analog in NES emulators?

Side note:  How about the addition of 2600 emulation through XStella? 
Let's go old-school.  I'd be great to play my 2600 games on Myth without

damaging my nice collection of carts or wearing out my joysticks.  I can

work on creating a new GameHandler class, perhaps.  A valid idea? 
stellahandler.[cpp|h], stellarominfo.[cpp|h], and 
stellasettings.[cpp.h], with slight changes to gamehandler.cpp to 
register the new handler if the XStella binary is found.

-Mike


Todd Malsbary wrote:
> Here's a short patch to add support for roms in .zip files for NES.  I
added
> two files, unzip.[ch], taken from fce ultra and it looks like those
files
> are also in tuxnes, so the rom check should be compatible with at
least
> those emulators.  There's a little bit of code duplication in IsNesRom
and
> GetGamename, but I think it's more readable leaving those functions as
is.

-- 
Michael J. Sherman  |  Software Developer
Digital Sandbox, Inc.  |  http://www.dsbox.com/

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