[mythtv-commits] [MythTV/mythtv] a4631c: MythFrontend: Check getUptime return value in Stat...

Mark Kendall noreply at github.com
Tue Feb 23 10:31:16 UTC 2021


  Branch: refs/heads/master
  Home:   https://github.com/MythTV/mythtv
  Commit: a4631c73cd4d3e97a9cf19b3cbd3f0f0faa97f18
      https://github.com/MythTV/mythtv/commit/a4631c73cd4d3e97a9cf19b3cbd3f0f0faa97f18
  Author: Mark Kendall <mark.kendall at gmail.com>
  Date:   2021-02-23 (Tue, 23 Feb 2021)

  Changed paths:
    M mythtv/programs/mythfrontend/statusbox.cpp

  Log Message:
  -----------
  MythFrontend: Check getUptime return value in StatusBox


  Commit: ce6ef9ecfbc0ae57ad054c25483f8200475872a2
      https://github.com/MythTV/mythtv/commit/ce6ef9ecfbc0ae57ad054c25483f8200475872a2
  Author: Mark Kendall <mark.kendall at gmail.com>
  Date:   2021-02-23 (Tue, 23 Feb 2021)

  Changed paths:
    M mythtv/libs/libmythtv/DVD/mythdvddecoder.cpp

  Log Message:
  -----------
  MythDVDDecoder: Fix frames played after seek

- probably has no real impact on existing code but an accurate current
frame number is needed for some upcoming changes


  Commit: dc18fb224e645fa3566e894f4294f11c438da878
      https://github.com/MythTV/mythtv/commit/dc18fb224e645fa3566e894f4294f11c438da878
  Author: Mark Kendall <mark.kendall at gmail.com>
  Date:   2021-02-23 (Tue, 23 Feb 2021)

  Changed paths:
    M mythtv/libs/libmythui/opengl/mythrenderopenglshaders.h

  Log Message:
  -----------
  MythRenderOpenGL: Cleanup rectangle shaders

- consistent alpha blending between edge and fill shaders
- workaround potentially undefined behaviour if edge0 >= edge1 in GLSL
smoothstep function

Refs #319 (though not the cause of that issue)


  Commit: d2c2c8fc53bf6ab273607b8ea3340899535c36e7
      https://github.com/MythTV/mythtv/commit/d2c2c8fc53bf6ab273607b8ea3340899535c36e7
  Author: Mark Kendall <mark.kendall at gmail.com>
  Date:   2021-02-23 (Tue, 23 Feb 2021)

  Changed paths:
    M mythtv/libs/libmythui/opengl/mythrenderopengl.cpp

  Log Message:
  -----------
  MythRenderOpenGL: Fix rectangular shader rendering 'edge' case

- as for the fill shader, ensure the inner radius is valid

Refs #319


Compare: https://github.com/MythTV/mythtv/compare/b6e2003f6478...d2c2c8fc53bf


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