[mythtv-commits] [MythTV/mythtv] 1ac190: MythNVDECInterop: Minor logging tweak
Mark Kendall
noreply at github.com
Fri Jan 31 17:46:44 UTC 2020
Branch: refs/heads/master
Home: https://github.com/MythTV/mythtv
Commit: 1ac190d5a8de842f25b299f177fa30a4fc796f10
https://github.com/MythTV/mythtv/commit/1ac190d5a8de842f25b299f177fa30a4fc796f10
Author: Mark Kendall <mark.kendall at gmail.com>
Date: 2020-01-31 (Fri, 31 Jan 2020)
Changed paths:
M mythtv/libs/libmythtv/opengl/mythnvdecinterop.cpp
Log Message:
-----------
MythNVDECInterop: Minor logging tweak
Commit: c5bb73ec4aefca310b037382849593b386286259
https://github.com/MythTV/mythtv/commit/c5bb73ec4aefca310b037382849593b386286259
Author: Mark Kendall <mark.kendall at gmail.com>
Date: 2020-01-31 (Fri, 31 Jan 2020)
Changed paths:
M mythtv/libs/libmythui/mythmainwindow.cpp
M mythtv/libs/libmythui/opengl/mythpainteropengl.cpp
M mythtv/libs/libmythui/opengl/mythrenderopengl.cpp
M mythtv/libs/libmythui/opengl/mythrenderopengl.h
Log Message:
-----------
MythRenderOpenGL: Fix fallback to Qt painteer
Commit: 34c375efec26ee6e8f9f43c3f9546650bbb800d8
https://github.com/MythTV/mythtv/commit/34c375efec26ee6e8f9f43c3f9546650bbb800d8
Author: Mark Kendall <mark.kendall at gmail.com>
Date: 2020-01-31 (Fri, 31 Jan 2020)
Changed paths:
M mythtv/libs/libmythui/mythmainwindow.cpp
M mythtv/libs/libmythui/mythmainwindow_internal.h
M mythtv/libs/libmythui/opengl/mythpainteropengl.cpp
M mythtv/libs/libmythui/opengl/mythrenderopengl.cpp
M mythtv/libs/libmythui/opengl/mythrenderopengl.h
Log Message:
-----------
MythMainWindow: Move ownership of render device into render window...
- where it belongs
- avoids silly reference counting and state tracking issues in
MythMainWindow and moves OpenGL specific code into better areas
Commit: d49021c1cc99c261c200042d07f63aa20a899904
https://github.com/MythTV/mythtv/commit/d49021c1cc99c261c200042d07f63aa20a899904
Author: Mark Kendall <mark.kendall at gmail.com>
Date: 2020-01-31 (Fri, 31 Jan 2020)
Changed paths:
M mythtv/libs/libmythui/mythdisplay.cpp
Log Message:
-----------
MythDisplay: Don't try and use EGL if software rendering is forced
- LIBGL_ALWAYS_SOFTWARE in the environment will push OpenGL to use llvm
pipe (currently at least). While it does not crash on 2 test systems, it
offers no use as EGL DMABUF is not implemented.
Compare: https://github.com/MythTV/mythtv/compare/289a5b920da5...d49021c1cc99
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