<p dir="ltr">No, I don't think this is expected behavior. I can never play the hls stream. The .m3u8 files have contents. The .ts files should be the 10 second video and audio segments.</p>
<p dir="ltr">The process has now run to 100% and all the .ts files are still 0 bytes. Once the hls transcode reaches 2%, you should be able reasonably stream the recording. But since these files are 0 bytes long, all transcodes fail to play.</p>
<br><div class="gmail_quote">On Tue, Dec 23, 2014, 1:44 PM Mike Perkins <<a href="mailto:mikep@randomtraveller.org.uk">mikep@randomtraveller.org.uk</a>> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">On 23/12/14 17:05, Daniel Frey wrote:<br>
> When I start a HLS transcode, the resulting .ts files (both audio and<br>
> video) are all 0 byte files. They are all 0 bytes until i stop the process<br>
> via the commands on :6544, then the final file in the sequence actually<br>
> contains data.<br>
><br>
I think this is expected behavoiur under Unix. When a file is created, it is<br>
obviously zero bytes befoe anything is written to it. After that, the file size<br>
will only increase when buffers are written to disk.<br>
<br>
If you have a reasonable myth system the data will be kept buffered in memory<br>
for a long while, and maybe only written to disk when the file is closed, giving<br>
you the effect you see.<br>
<br>
--<br>
<br>
Mike Perkins<br>
<br>
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