<div dir="ltr"><div class="gmail_extra">On Wed, Oct 2, 2013 at 1:11 PM, Thomas Mashos <span dir="ltr"><<a href="mailto:thomas@mashos.com" target="_blank">thomas@mashos.com</a>></span> wrote:<br><div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">On Wed, Oct 2, 2013 at 9:25 AM, John Pilkington <<a href="mailto:J.Pilk@tesco.net">J.Pilk@tesco.net</a>> wrote:<br>
> Hi: I've been running 0.27 on my laptop for a few weeks, and yesterday<br>
> installed it on my main box. I'm puzzled by the differences that I see.<br>
><br>
> Both builds were from Richard Shaw's SRPM of 19 Sept; the laptop running SL6<br>
> with extensions, the main box running Fedora 18. Both have mythcenter-wide,<br>
> usually running in a kde-managed 1024x576 window.<br>
><br>
> On the laptop the WatchRecordings screen looks essentially unchanged from<br>
> 0.26; when I fired up the main box that screen was virtually unreadable<br>
> because of a FanArt background, which I have disabled by editing<br>
> /usr/share/mythtv/themes/MythCenter-wide/recordings-ui.xml, as suggested<br>
> recently here.<br>
><br>
> But there are other differences: I now have a 'disk usage' indicator, the<br>
> recording starttime is quoted from the published schedule instead of system<br>
> activity, no endtime is shown, some of the thumbnails are clearly<br>
> download-based, and scrolling in the left-hand panel no longer goes in both<br>
> directions from the starting point.<br>
><br>
> The new screen is (now) crisp and attractive but I feel little need for the<br>
> artwork downloads and preferred the old timing info and scrolling. Maybe<br>
> I'll grow into it, but mainly I'm puzzled by the fact that the differences<br>
> exist. I haven't yet compared the theme files.<br>
><br>
<br>
</div>Why not? Virtually everything you mentioned is done in the theme.<br>
<div class="HOEnZb"><div class="h5"><br></div></div></blockquote><div><br></div><div>It could also be the renderer, the difference between OpenGL and QT Painter is pretty big, from what I've seen.</div><div><br></div>
<div>Tom</div><div><br></div></div></div></div>