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How do you configure it to use libvaapi and opengl? I have the Painter set to OpenGL, and am using the VAAPI profile, but the test videos are not running correctly.<br><br>Standard Definition will not run under VAAPI. I get .5 second of Audio with a blank screen. I can play it using OpenGL, and my CPU usage ranges from 30% - 125%, varying on OpenGL quality.<br>
<br>High Definition does work, but uses huge amounts of cpu. VAAPI uses about 200% CPU, and OpenGL Slim consumes about 160%.<br><br>The intel drivers and libvaapi packages on my system are outdated (Oct 2012), There are newer drivers on the website. Should I manually update the software packages, or is there something else I should try before that?<br>
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<blockquote type="cite"><div><div>I just upgraded to mythtv-0.26, and want to enable/try
VAAPI on my mythbox. I haven't been able to find any instructions
for settings it up on 0.26. I've only found this on the wiki for
0.25 (<a href="http://www.mythtv.org/wiki/VAAPI" target="_blank">http://www.mythtv.org/wiki/VAAPI</a>).<br>
<br>
I'm wondering what additional packages or steps 0.26 requires in
order to use VAAPI. Do I still need to install libbluray1,
libmad0, or gtk2-engines-pixbuf (as referenced by the wiki)?<br>
<br>
CPU is a Core i3-3225 w/HD4000 GPU<br>
Mythbuntu 12.04 (libva-intel-vaapi-driver and vainfo packages
installed)<br>
mythtv-0.26 (Playback Profile set to VAAPI, and Paint Engine set
to OpenGL)<br>
<br></div></div>
</blockquote>
Well, I have set up vaapi to work with Intel's driver installer and
then I am using a profile for vaapi in the video settings. You have
to configure it to use libvaapi and opengl (there is a variant with
va, I think, in the name). <br>
<br><br></div></blockquote></div></blockquote><div><br></div><div style>Careful with the top-posting</div><div style><br></div><div style>Anyway.... if I were doing VAAPI I would start by using the drivers here: <a href="https://01.org/linuxgraphics/">https://01.org/linuxgraphics/</a>. Someone recently posted success using them.</div>
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