<div dir="ltr"><div class="gmail_extra">On Mon, Jan 7, 2013 at 11:01 AM, Jon Heizer <span dir="ltr"><<a href="mailto:jheizer@gmail.com" target="_blank">jheizer@gmail.com</a>></span> wrote:<br><div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">On Mon, Jan 7, 2013 at 9:00 AM, Jerry Rubinow <span dir="ltr"><<a href="mailto:jerrymr@gmail.com" target="_blank">jerrymr@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">Jon, here's another data point for you. After spending the weekend upgrading myth from 0.24 to the 0.25 (and Natty to Pangolin), I was able to give mobilemyth a quick try this morning on my HP Touchpad running Android. It had no problem playing a recording for 35 seconds but then stopped. The app wasn't locked up and the display indicated it was still in play mode, but the image wasn't updating. Perhaps it may have stopped receiving data. Unfortunately I didn't have time to do any forensics, but it's possible my backend was maxing out the CPU.<span><font color="#888888"><div>
<br></div><div>-Jerry</div></font></span></div><div><div><div class="gmail_extra"><br><br></div></div></div></blockquote><div><br></div></div><div>Yeah, that could be one of a few things. </div><div>1. Player hit the point where the current transcode process is</div>
<div>2. Player is not requesting an updated file list for see more transcoded data is available</div><div><br></div><div>What version of Android? Maybe try DicePlayer?</div></blockquote><div><br></div><div style>It's CM9, but I don't know the exact version (Touchpad is at home right now and I'm not), but I believe some flavor of ICS. I'll try DicePlayer and more experimentation and have more info for you tonight hopefully.</div>
<div style><br></div><div style>-J</div></div></div></div>