The last few weeks i have had a problem with playback. I have used VDPAU since about 1½ year without any problems. But recently when watching recordings i get a lot of pixelation(or what it is called) when there is a scene change or fast moving scenes when there is a lot of movement on the screen. If i switch to OpenGL instead of VDPAU the problems go away.<br>
<br>But then i get another problem. With OpenGL i cant watch LiveTV, i get a lot of:<br><br>2012-03-30 21:07:38.022078 N [8320/8320] CoreContext mythplayer.cpp:2079 (PrebufferEnoughFrames) - Player(4): Waited 102ms for video buffers AUUUUUUUUuUuLAAAAAAAAAAAAAAAAAAP<br>
<br>And i get a little paus every 2-3 second, impossible to watch LiveTV. But to get it even more strange, VDPAU seems to work fine with LiveTV.<br><br>LiveTV: VDPAU = Good, OpenGL= Bad<br>Recordings: VDPAU = Bad , OpenGL= Good<br>
<br>I have a Intel(R) Core(TM)2 Duo CPU E8200 @ 2.66GHz, and about 15-22% cpu utilization when running OpenGL, so i should have enough power, and since it works fine with recordings...<br><br>If someone is interested to help me i would be happy to supply better log files, but i dont know what options to enable that would be helpful.<br>
<br>/Stefan<br>