<div>Has anyone tried to build 0.24 on OS X 10.7 with Xcode 4.1 yet? </div>
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<div>I've got a mac mini on the way and want to compile both front and backends on it. I've built mythtv on a variety of linux flavours over the past six years, but never before on a mac, and poking around the messages on this list, it looks like this is potentially a mess.</div>
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<div>For starters, I remember life was always easier with nvidia and mythtv on linux, and see that the mac has a radeon HD 6630M. </div>
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<div>I also note that OS X 10.7 sounds like a messy mix of 64 and 32 bit code, and of course has only been in userland for a week along with Xcode 4.1. </div>
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<div>Anyway, if anyone is able to share experiences about flags that need to be passed when compiling, failed dependencies etc. it'd be appreciated. </div>
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<div>For example, I see from the wiki (<a href="http://www.mythtv.org/wiki/Building_MythTV_on_Mac_OS_X">http://www.mythtv.org/wiki/Building_MythTV_on_Mac_OS_X</a>) that GCC 4.x may not be able to compile mythtv and that GCC 3.3.3-7 modules might be needed. Is this still the case? I see the OS X wiki hasn't changed since March. </div>
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<div>Will I need to force a 32-bit build to get mythtv to compile or can I build 64-bit versions of dependencies like LAME? </div>
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<div>Thanks, and I'll share my experiences once the machine is up and running. </div>