<div> So, I have a MythTV system set up with one server (also a frontend) and a couple of client machines. Whenever I update my backend server, it takes a while because I have to go to each machine and update them to the same newer version and recompile myth (ugh). I noticed that the latest git version of myth includes a cross-compile switch. Sadly, I've never used an option like this so, like many things that I haven't done yet, it seems scary to me.</div>
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<div> What I want to do is be able to build all the necessary binaries on my backend server (hopefully, in one build) and have them saved to a samba shared folder that all the clients can execute when they are used. I don't really know much about the libraries and how they might affect this --if they don't exist in the correct place on the clients, which didn't actually build and install from source. Is that going to cause a problem? Does anyone know how to do this? I googled for a while and couldn't find a solid howto on cross compiling.</div>
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<div> If I could get this working, it would save me lots of time. I think my setup is sort of simple as both clients' OSes are just like the backend, Debian linux but they are 32bit and not 64bit like the server. The only hardware problem (and I'm not really sure it is) is that one client uses an intel graphics card while the backend and other client use nvidia VDPAU.</div>
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<div>Thanks.</div>
<div>-Greg</div>