<br><br><div class="gmail_quote">On Thu, Oct 22, 2009 at 9:59 AM, Andy Colson <span dir="ltr"><<a href="mailto:andy@squeakycode.net">andy@squeakycode.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div><div></div><div class="h5">A JM wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
After compiling Myth from source by default the "Paint Engine" was set to OpenGL but my menus weren't working. So, I changed the Paint Engine back to QT and all the menus are working again.<br>
<br>
I assume this means that I don't have OpenGL installed correctly - How can I check this out and fix it? OpenGL is what I want to use and my hardware is plenty strong enough to support it.<br>
<br>
Thanks.<br>
<br>
A JM,<br>
</blockquote>
<br></div></div>
I think I've seen this:<br>
<br>
glxinfo | grep direct<br>
<br>
as one way to tell. xdpyinfo spits out a lot of stuff. I think GLX is the extension you need. (as well as NV-GLX for nvidia chips).<br>
<br>
can you run glxgears?<br>
<br>
Setting it up depends on the card you have. With nvidia you need to download the drivers from nvidia, and it does the rest, sets everything up. Not sure with other cards.<br>
<br>
-Andy<br>
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</blockquote></div><br><br>Strange I just installed the latest Nvidia driver 190.42 and before that it was at 18x something. I'll try to run the gears and post back.<br><br>Thanks,<br><br><br>