<br><br><div><span class="gmail_quote">On 10/9/07, <b class="gmail_sendername">George Galt</b> <<a href="mailto:george.galt@gmail.com">george.galt@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Matt:<br><br>Having tried this before, I've discovered that the main issue with<br>Myth on a touchscreen is that there generally are few navigation<br>buttons on the screen. I built a kpanel applet a while back that<br>
provides left, right, up, down, enter and esc buttons using the telnet<br>interface (thanks Chris!!), but you then have to run Myth in a window<br>and not full screen (a little distracting, but it works).<br><br>What would need to happen to make Myth more touchscreen friendly is to
<br>create some means by which a navigation window could pop up so that<br>you could use the screen to navigate. I'm not sure how to do it,<br>though there is an on-screen keyboard that can be called at certain<br>points. This might provide a framework on which to build something.
<br>I've got my hands full right now, so I won't be able to look into this<br>for a while.</blockquote><div><br>That's a good point - One workaround I could think of would be to get one of those USB numeric keypads and mount it next to the screen, using the arrow keys to navigate / scroll when needed. Not a very elegant solution, but a good stopgap to at least get things usable.
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