Hi,<br><br>I had another post asking about my why mythfrontend takes 10 to 30 seconds to paint a simple menu on my setup. I had everything working at one time, and then upgraded hoping to fix an different issue, which broke mythfrontend. It is still usuable, but I can not move this system to the living room TV until my wife can use it, and as it is now she would never have the patience to wait for the menus to finish drawing.
<br><br>So based on this thread and others I've seen references to switch from OpenGL to QT for menu painting. On my system both are slow. So that is not an option for me. I believe I have multiply options and am hoping someone can confirm one or both of the options are valid and which route they would take and why? Some I have less control over than others.
<br><br>Option 1: Downgrade the NVIDIA driver from version 9755 to 9746 which the mythfrontend uses.<br>Option 2: Install a new version of mythtv-suite - I am currently installing via yum, so maybe there is a "bleeding" repo that has a mythtv-suite with 9755 supported?
<br>Option 3: Get the yum repository manager to build a 9755 based mythtv-suite, and then once posted download that version<br>Option 4: Download mythtv source and compile the mythtv-suite myself. I do not like this option, because I program enough at work and want to stay away from debugging build issues for my hobbies.
<br>Option 5: This just occured to me, but I very well could be think about this all wrong.. Could I have installed 9755 via yum, that put it into the kernal, but then need to run something like modprobe to update which client is used?
<br><br><br>This thread also said run glxinfo. So if it help come up with an alternate solution then the ones listed above here is the output:<br>glxinfo<br>name of display: :0.0<br>Error: API mismatch: the NVIDIA kernel module has the version
1.0-9755, but<br>this client has the version 1.0-9746. Please make sure that the kernel<br>module and all NVIDIA driver components have the same version.<br>NVIDIA: Direct rendering failed; attempting indirect rendering.
<br>display: :0 screen: 0<br>direct rendering: No<br>server glx vendor string: SGI<br>server glx version string: 1.2<br>server glx extensions:<br> GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,<br> GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
<br> GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,<br> GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer<br>client glx vendor string: NVIDIA Corporation<br>client glx version string:
1.4<br>client glx extensions:<br> GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,<br> GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,<br> GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
<br> GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,<br> GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap,<br> GLX_EXT_framebuffer_sRGB<br>GLX version: 1.2<br>GLX extensions:<br> GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
<br> GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_SGIX_fbconfig,<br> GLX_ARB_get_proc_address<br>OpenGL vendor string: Mesa project: <a href="http://www.mesa3d.org">www.mesa3d.org</a><br>OpenGL renderer string: Mesa GLX Indirect
<br>OpenGL version string: 1.2 (1.5 Mesa 6.5.1)<br>OpenGL extensions:<br> GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,<br> GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,<br> GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map,
<br> GL_ARB_texture_env_add, GL_ARB_texture_env_combine,<br> GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,<br> GL_ARB_texture_non_power_of_two, GL_ARB_window_pos,<br> GL_ATI_texture_mirror_once, GL_EXT_texture_env_add, GL_EXT_abgr,
<br> GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,<br> GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,<br> GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
<br> GL_EXT_packed_pixels, GL_EXT_rescale_normal, GL_EXT_secondary_color,<br> GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,<br> GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
<br> GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias, GL_EXT_texture_object,<br> GL_EXT_vertex_array, GL_IBM_texture_mirrored_repeat, GL_NV_blend_square,<br> GL_NV_texgen_reflection, GL_NV_texture_rectangle, GL_SGIS_generate_mipmap,
<br> GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow<br><br> visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav<br> id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat<br>----------------------------------------------------------------------
<br>0x23 24 tc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None<br>0x24 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None<br>0x25 24 tc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
<br>0x26 24 tc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None<br>0x27 24 dc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None<br>0x28 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
<br>0x29 24 dc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None<br>0x2a 24 dc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None<br>0x82 32 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 Ncon
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