[mythtv-users] Status of Win32 builds for MythTV
mythtv at kosowsky.org
mythtv at kosowsky.org
Wed Sep 18 06:18:06 UTC 2019
mythtv at kosowsky.org wrote at about 02:43:38 -0400 on Monday, July 22, 2019:
> Jerry Rubinow wrote at about 01:13:15 -0400 on Monday, July 22, 2019:
> > On Sun, Jul 21, 2019 at 6:35 PM Anthony Giggins <seven at seven.dorksville.net>
> > wrote:
> >
> > >
> > >
> > > On Sun, 21 Jul 2019 at 04:05, Jerry Rubinow <jerrymr at gmail.com> wrote:
> > >
> > >> On Sun, Apr 28, 2019 at 12:57 AM <mythtv at kosowsky.org> wrote:
> > >>
> > >>> I am looking to find and/or build a Windows mythtv frontend for ver
> > >>> 29.1.
> > >>>
> > >>> In looking at the wiki
> > >>> (https://www.mythtv.org/wiki/MythTV_on_Windows), there doesn't seem to
> > >>> be anything updated since circa 2013 and ver 23.
> > >>>
> > >>> - Has anyone successfully built a Windows frontend using a recent mythtv
> > >>> version?
> > >>> Are there any pre-builds available?
> > >>> Failing that, are there any updated build instructions?
> > >>>
> > >>> I like the idea of watching mythtv from my Windows laptop...
> > >>>
> > >>> Best,
> > >>> Jeff
> > >>>
> > >>
> > >> A few years ago dblain made a powershell script and a wiki page for
> > >> compiling using Visual Studio. I was able to successfully compile
> > >> everything using master and the 2019 Community version (the free one) of
> > >> Visual Studio.
> > >>
> > >> The web page is here:
> > >> https://www.mythtv.org/wiki/MythTV_on_Windows_using_Visual_Studio It
> > >> talks about QT with versions of Visual Studio newer than 2010 not working
> > >> because QT doesn't have 32-bit OpenGL support for newer versions of
> > >> Studio. It also says 64 bit builds cannot be done because of lack of
> > >> support for inline assembly in Studio. However, I was able to compile a
> > >> 64-bit version without compile issues, so perhaps the myth source has
> > >> conditionals for that now. Compiling a 64-bit app gets around the QT issue
> > >> I assume.
> > >>
> > >> I had to do a few small fixups to get a good compile:
> > >> - the tool set and platform had to be updated to 142 and 10 for a few
> > >> .vcxproj project files (expat, exiv2, and libzmq)
> > >> - there were a dozen .pro files that needed QT += widgets in them. There
> > >> was conditional code in them that was not adding them. Not sure why
> > >>
> > >> I was using QT 5.13.0.
> > >>
> > >> I ran mythtv\mythtv\configure.ps1 OutputType sln
> > >> This generated a solution file that I could then load in Studio and
> > >> compile.
> > >>
> > >> Big disclaimer: I only claim to have built everything without compile or
> > >> link errors. I did not test for a successful run, as I'm not setup for
> > >> that right now. If you want my git diff output, let me know.
> > >>
> > >> -Jerry
> > >>
> > >>
> > > Did you have any binaries you'd like to share, I'd happily test, although
> > > I'm still running version 29
> > >
> > > Also which version did you compile? 29-fixes, 30-fixes or master?
> > >
> > > also why not submit a pull request to merge your changes back in? or a
> > > link to your fork atleast
> > >
> > > Cheers,
> > >
> > > Anthony
> > >
> >
> > I'd be happy to share binaries. I built against master, but I could switch
> > to a different branch if that would be more helpful. Let me know.
> >
> > I would like to get the changes I made merged back in, but I made my .pro
> > file changes without really understanding why they weren't working as they
> > were. Why didn't the following include widgets? I had to move the widgets
> > line outside the condition for the code to compile.
> >
> > contains(QT_VERSION, ^5\\.[0-9]\\..*) {
> > QT += widgets
> > }
> >
> > Anyway, once I get that sorted I'll make a pull request.
> >
> > Thanks,
> > Jerry
>
> Thanks!
> Would be really great to have it all merged in so that we can build on
> your effort and not recreate the wheel.
Jerry, were you ever able to post and share the Windows binaries for
MythTV?
Thanks
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