[mythtv-users] GT730: Video card memory?

blisbell . b2a8r195 at gmail.com
Tue Jul 7 21:11:13 UTC 2015


does this help

qvdpautest 0.5.2++

AMD Phenom(tm) II X6 1045T Processor

NVIDIA Corporation GK107 [GeForce GT 740]


VDPAU API version : 1

VDPAU implementation : NVIDIA VDPAU Driver Shared Library 352.21 Tue Jun 9
21:26:39 PDT 2015


SURFACE GET BITS: 1006.36 M/s

SURFACE PUT BITS: 1109.57 M/s


MPEG DECODING (1920x1080): 147 frames/s

MPEG DECODING (1280x720): 403 frames/s

H264 DECODING (1920x1080): 123 frames/s

H264 DECODING (1280x720): 204 frames/s

VC1 DECODING (1440x1080): 81 frames/s

MPEG4 DECODING (1920x1080): 112 frames/s


MIXER WEAVE (1920x1080): 930 frames/s

MIXER BOB (1920x1080): 1596 fields/s

MIXER TEMPORAL (1920x1080): 507 fields/s

MIXER TEMPORAL + IVTC (1920x1080): 322 fields/s

MIXER TEMPORAL + SKIP_CHROMA (1920x1080): 645 fields/s

MIXER TEMPORAL_SPATIAL (1920x1080): 302 fields/s

MIXER TEMPORAL_SPATIAL + IVTC (1920x1080): 224 fields/s

MIXER TEMPORAL_SPATIAL + SKIP_CHROMA (1920x1080): 349 fields/s

MIXER TEMPORAL_SPATIAL (720x576 video to 1920x1080 display): 868 fields/s

MIXER TEMPORAL_SPATIAL + HQSCALING (720x576 video to 1920x1080 display):
769 fields/s


MULTITHREADED MPEG DECODING (1920x1080): 167 frames/s

MULTITHREADED MIXER TEMPORAL (1920x1080): 375 fields/s






On Tue, Jul 7, 2015 at 3:51 PM, HP-mini <blm-ubunet at slingshot.co.nz> wrote:

> On Tue, 2015-07-07 at 12:30 -0400, blisbell . wrote:
> > I have this in my box an it runs grate
> >
> http://www.amazon.com/EVGA-GeForce-Superclocked-Graphics-02G-P4-2742-KR/dp/B00KJGYS4Y/ref=sr_1_3?s=pc&ie=UTF8&qid=1436286358&sr=1-3&keywords=gt740
> >
> >
> > IT has a gk107 chip
> >
> Can you find a way to run (find/build/run) "qvdpautest" on it and take
> special note of the de-interlacing performance for 50 & 50Hz material ?
>
> The really old GT240 manages about 220 frames/sec (x2 VA) de-interlacing
> so prob. plenty in reserve for other post-processing functions.
>
> The newer cards (at similar model numbering) have superior VDPAU
> decoding & lower power dissipation but much weaker shader performance.
> Shaders are used to de-interlace/scale/sharpen/denoise etc.
>
>
>
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