[mythtv-users] MythTV Mac Announcement
Greg Thompson
gthompson20 at gmail.com
Wed Apr 2 16:42:48 UTC 2014
On Apr 2, 2014, at 9:11 AM, Jean-Yves Avenard <jyavenard at gmail.com> wrote:
> Hi
>
> Le mercredi 2 avril 2014, Sam Jacobs <samlists at ijacobs.co.uk> a écrit :
>
> I saw your Qt commit on github, and it finally pushed me to start building my own frontend, using your awesome script :) So much easier than it used to be! I notice that the highlight colour for selected text is the same as the background colour for the text boxes, which isn’t ideal, but otherwise it’s great.
>
> It shouldn't be in either of those last two releases.
>
> Text by default is black on white in text field. Labels are white, and why you select a text field, it becomes blue and the text is now white...
>
> Otherwise... Screen capture please!
>
>
>
> > I've finally managed to make the various side utilities (all those
> > using the python bindings) to work.
>
> Is this self contained?
>
> Yes.
>
> A standard .app bundle
>
>
> Hmm. My fiancé has an old C2D MacBook Pro that we were planning on using in the bedroom at some point. I wouldn’t mind if you stopped including 32 bit in your binaries, as long as your script could still build them.
>
>
> If the laptop has an nvidia card, and it's going to be used exclusively for mythtv, then Linux is a better choice thanks to vdpau.
>
>
>
> PS. Your script attempts to download Qt from http://releases.qt-project.org/qt4/source/qt-everywhere-opensource-src-4.8.5.tar.gz, which just redirects to http://download.qt-project.org/ . I believe that the correct location is http://download.qt-project.org/official_releases/qt/4.8/4.8.5/qt-everywhere-opensource-src-4.8.5.tar.gz .
>
>
>
>
> I've given up trying to follow Qt download links, they change very often, and the last official release isn't available at the same location as the older version.
>
> So, just download the archive, place it is .osx-packager/src or where you've set the data folder to be. And you're all set.
>
> Personally, I compile Qt from source in a 10.6 VM, using gcc from Xcode 3.2 in universal mode.
> Cause Qt still fail to build using clang., doesn't compile properly universal package, and the result gives random errors.
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Is there a way to make it run fullscreen on my 2560x1440 display? Right now it runs in a window.
Greg
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