[mythtv-users] State of blu-ray support?

Stephen P. Villano stephen.p.villano at gmail.com
Wed Nov 13 19:22:14 UTC 2013


On 11/13/13 1:51 PM, Raymond Wagner wrote:
> On 11/13/2013 1:08 PM, Stephen P. Villano wrote:
>> On 11/13/13 1:02 PM, Raymond Wagner wrote:
>>> On 11/13/2013 12:43 PM, Stephen P. Villano wrote:
>>>> On 11/13/13 9:51 AM, Raymond Wagner wrote:
>>>>> On 11/13/2013 9:29 AM, Eric Sharkey wrote:
>>>>>> On Wed, Nov 13, 2013 at 9:19 AM, Raymond Wagner
>>>>>> <raymond at wagnerrp.com> wrote:
>>>>>>> On 11/13/2013 5:16 AM, Anthony Giggins wrote:
>>>>>>>> and if so does this mean that mythtv will now support 3D Blueray?
>>>>>>> If you want to get technical, we'll need a couple orders of
>>>>>>> magnitude higher
>>>>>>> storage capacity before we can do 3D video.
>>>>>> I think displays and cameras are more of the limiting factors than
>>>>>> storage capacity, don't you think?
>>>>> No.  We have light-field cameras and holographic displays.  You just
>>>>> need such a high volume of data to drive them, they're practical.
>>>>>
>>>> If practical is a refresh rate of every two seconds. That was the best
>>>> of the last unit I saw demonstrated. Storage aside, there is a
>>>> *lot* of
>>>> data to be tossed about to make that holographic image happen.
>>>> I'll not even go into processing power utilized by light field cameras
>>>> and I personally own one.
>>> I meant _not_ practical, although there is limited commercial (or
>>> rather military) use in HUDs.
>>> _______________________________________________
>> I'm retired military. The only practical usage in a military context for
>> a holographic display with a refresh rate of two seconds would be for
>> brigade level or higher battlespace management. And even then, one would
>> need a much higher level of sensor platforms than has been in the
>> wildest dreams of current military research staff (I've been part of
>> some of that research, on the operational side testing).
>> In short, at that slow refresh rate, all channel blocking saturation of
>> data, major hardware requirements, it's useless in a military
>> environment.
>> Perhaps in another twenty years, but most certainly nothing worthwhile
>> at our current technological level.
>
> The refresh rate is a function of how much you are trying to display,
> and how much processing power you stick behind it to compute the
> interference pattern.  I'm talking about very simplistic graphics on
> an aircraft HUD.
> _______________________________________________
>
Delayed display of critical information is a very bad thing with
military aircraft. Aside from threat warning displays, a delay in rate
of climb/decent, rate of turn, etc is really a bad thing.



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