[mythtv-users] [mythtv] If you're using an override to choose the Qt painter in master...
Michael T. Dean
mtdean at thirdcontact.com
Tue Feb 7 18:51:38 UTC 2012
Taking to the -users list, since I think this might require a lot of
discussion...
On 02/01/2012 01:08 AM, cptspock wrote:
> I have a similar problem. I need to overwrite the UI Painter selection because
> the OpenGL painter doesn't work since a system update to OpenSUSE 12.1. I use
> trunk, but not the latest. I hadn't time to recompile.
>
> I use Nvidia propietary driver with Nvidia quadro NVS 300. vdpau playback does
> work. Driver version is 290.10 from nividia opensuse repository.
Ingwer, looking at your mythfrontend output, it seems there may be a big
problem with your driver installation. Specifically, it's very
suspicious that there's no information provided for:
2012-01-31 20:29:26.017001 I [4032/4032] CoreContext mythrender_opengl2es.h:118 (InitFeatures) - OpenGL: Vendor :
2012-01-31 20:29:26.017026 I [4032/4032] CoreContext mythrender_opengl2es.h:120 (InitFeatures) - OpenGL: Renderer:
2012-01-31 20:29:26.017035 I [4032/4032] CoreContext mythrender_opengl2es.h:122 (InitFeatures) - OpenGL: Version :
TTBOMK, nvidia's drivers will--even on Quadro--provide at minimum a
vendor name (though I'd expect them to provide vendor/renderer/version,
as they do with nvidia's non-enterprise GPU line). You should be seeing
something like:
OpenGL vendor : NVIDIA Corporation
OpenGL renderer: GeForce GT 220/PCI/SSE2
OpenGL version : 3.3.0 NVIDIA 290.10
though with information for your card in the renderer.
Can you try re-installing the nvidia drivers, please. At first, feel
free to force a reinstall of the opensuse package. I hope that will fix
the issues for you. If not, there are some other things we can try, but
they get a bit uglier.
That said, if we determine that this is caused by a driver installation
problem, I can likely fall back to the Qt painter if all of
vendor/renderer/version are empty, so this may be a good indicator
you've reported. I would like, however, to get yours working properly
(since the card/drivers /should/ be able to do OpenGL painter without
any issues--and without any strain at all on the GPU, actually).
Thanks,
Mike
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