[mythtv-users] Myth's internal lossless transcode

Ian Evans dheianevans at gmail.com
Tue Dec 18 21:48:45 UTC 2012


On Tue, Dec 18, 2012 at 11:33 AM, Kevin Kuphal <kkuphal at gmail.com> wrote:
>
>
> On Tue, Dec 18, 2012 at 10:11 AM, Ian Evans <dheianevans at gmail.com> wrote:
>>
>> On Tue, Dec 18, 2012 at 8:48 AM, Ronald Frazier <ron at ronfrazier.net>
>> wrote:
>> > On Mon, Dec 17, 2012 at 10:51 PM, Ian Evans <dheianevans at gmail.com>
>> > wrote:
>> >> Just wondering what's happening with Myth's internal lossless
>> >> transcode. ...how did mythtranscode going from 100% solid to a
>> >> 100% failure for many of us?
>> >
>> > No idea, but after someone else posted here about the 0.25
>> > mythtranscode working fine with 0.26, I reinstalled it (by downloading
>> > 0.25 source, recompiling, and then manually copying over mythtranscode
>> > and the necessary libraries), and it's been working like a charm for
>> > me.
>>
>> Yeah, I've heard that too and have done it as well, but it's a pain to
>> remember to replace it each time I do security updates on my system.
>> Not knowing the development process I'm just curious how, if the old
>> one works, it's not tossed back into .26? Why is there still a broken
>> component in .26?
>>
>> Kevin, I'm not on master, but are you saying that it could be external
>> ffmpeg code? Should I be updating my ffmpeg and see if that fixes the
>> issue?
>
>
> Myth incorporates ffmpeg into it's code at certain intervals.  You would
> need to update Myth to a version that has a fixed ffmpeg (assuming the
> problem is in the ffmpeg code).  Master has a more recent ffmpeg library
> incorporated than 0.26 does.  It's possible that what you're experiencing is
> fixed as a result.  If not, then at least you've added the data point to the
> discussion that the issue still exists in master.

Which I guess then raises the question for someone who's never been on
master before: how stable is it? Is it okay to move to for everyday
use or is it more for testng?


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