[mythtv-users] Mythgame scanning for games causes segfault

Paul Harrison mythtv at sky.com
Mon Feb 21 23:30:12 UTC 2011


On 21/02/11 01:11, Greg Grotsky wrote:
> On Sun, Feb 20, 2011 at 3:32 AM, Paul Harrison <mythtv at sky.com
> <mailto:mythtv at sky.com>> wrote:
>
>     On 20/02/11 07:20, Greg Grotsky wrote:
>     >
>     > I'm running 0.25pre-1160-g98286fe from git. I'm trying to get my
>     games
>     > working but I cannot get myth to scan for them, it always segfaults.
>     > Can someone confirm that their scan works? Maybe give me some
>     ideas of
>     > things to look for? I tried removing all my game players and adding
>     > only one back and it still segfaults.
>     >
>     >
>
>     Best thing to do is compile with debugging information added, get a
>     backtrace and post it here or create a ticket and attach the bt so we
>     can fix the segfault.
>
>     http://www.mythtv.org/docs/mythtv-HOWTO-22.html#ss22.2
>
>     Paul H.
>
>
> Thanks Paul, I have captured a gdb.txt file and will open a ticket. 
>

Thanks for taking the time to get a backtrace, this should be fixed now.

Paul H.
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