[mythtv-users] Poll: Anyone NOT experiencing >10% cpu in the menu on 0.22 ?
travis at tabbal.net
Wed Nov 18 21:42:09 UTC 2009
On Wed, Nov 18, 2009 at 2:28 PM, jansenj
<jansenj+myth at gmail.com<jansenj%2Bmyth at gmail.com>
> Sorry for the branch from my original thread: Mythfrontend idle cpu
> consumption help. I thought I'd try to get the attention of those that may
> have efficiently working machines...if they're out there.
> There seems to be people in the original thread that seem to think the
> issue I'm having IS happening to EVERYONE, and that this is by design. I see
> 14% utilization from mythfrontend when it just sits idle on a menu screen
> while the cpu is clocked at 1Ghz. With 0.21, I'm pretty sure it hovered
> between 0-2% utilization (what I'm calling normal).
> So, as the Subject says, this a quick poll for those of you who have 0.22
> installed. (I'm especially interested in those that are ubuntu based).
> Who has a "normal" working 0.22 install and only sees 0-2% CPU utilization
> when sitting idle on mythfrontend menu screens. If this describes the
> behavior of your install, could you help me out in giving a short
> description of your system.
I have one of each. They netboot from the same image, so the software
shouldn't be significantly different. I'm on Ubuntu 9.10 Myth .22. The one
that is at 0% is an AMD X2 3800+ on an Asus M3N78 w/2GB RAM. 512MB is
dedicated to the onboard video with VDPAU. I believe it's also at the
MythVideo menu at the moment, while the other one using more CPU is at the
main Myth menu. No idea if that's significant. I never noticed the extra CPU
use at the menus. Not a big deal to me, though it is surprising. I wouldn't
have expected the CPU to be more than a few % busy sitting at a menu.
As sdkovacs mentioned, I think the machine using higher CPU is using the QT
painter. I'm quite sure the other one is using OpenGL. Could that be the
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