[mythtv-users] LCD and traditional CRT TVs, overscan and UI size and widget placement
Brian J. Murrell
brian at interlinx.bc.ca
Thu Nov 12 04:24:15 UTC 2009
On Thu, 2009-11-12 at 16:55 +1300, tortise at paradise.net.nz wrote:
>
> Sorry Brian I am not getting this. If you adjust overscan correctly using NVIDIA settings for the Desktop UI,
What do you mean "Desktop UI"? Do you mean like a gnome (or other
"productivity environment"), etc? The machine I run myth on that
displays to a CRT is dedicated to being a myth frontend and tuned for
that function. There is no deskotp. There is only X and the myth UI
window on top of it.
As such, I have tuned the overscan with nvidia settings so that when I
am watching myth, I see the exact same visible area as I would see with
regular TV. This is unlike of course watching that same channel in a
window on a desktop as that mode includes the area around the picture
that would normally be hidden by overscan.
> then mythtv should
> just scale / work using default settings.
No. It doesn't because the design of the UI on the myth window has
never accounted for overscan. I tend to think it's been designed in a
window on a desktop computer where the edge of the "canvas" is visible,
unlike when it's shown on a device that has overscan.
> If you are using a non standard UI setting, I'd set the UI right first, and then
> re-adjust mythtv to the size you want. The other way around I'd expect to give grief.
My UI is the same size as my screen, aka "full-screen", which is
640x480. The problem is that with overscan, the 20-30 pixels around the
edges of that 640x480 are not visible with an overscan display.
b.
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